Jul 03, 2008, 03:32 PM // 15:32 | #1 |
Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
|
Q/D Is it still possible?
I'm wondering if it's still possible for a team to speed run UW?
My alliance has tried today and failed miserable because of the new spawns and that signet of disenchantment basicly dropped the hammer on a guy during the 4 Horsemen. |
Jul 03, 2008, 03:45 PM // 15:45 | #2 |
Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
|
What's Q/D o.O;.... is what I want to ask you.
And to your question, I have no idea, haven't tried yet. |
Jul 03, 2008, 04:27 PM // 16:27 | #3 |
Frost Gate Guardian
Join Date: Dec 2007
Guild: Warthogs on Freindly Pilgrimage
Profession: P/
|
well assuming that only the spawns from curused riders can disenchant (if thats right??) u could keep them alive with 2 permas tanking at the place where the 4h come and the last terra or perma can kill the few ghosts and the dryders in the middle. than u tank with the riders on u and after that just let the ursans open chest and than take aggro from u. this should work i think
|
Jul 03, 2008, 05:32 PM // 17:32 | #4 |
Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
|
it aint rocket science. Terra brings Aura of Resto, keeps it ontop of all the important enchants. gg.
|
Jul 03, 2008, 06:06 PM // 18:06 | #5 |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
Yep - Terras just need to bring a cover enchantment that you can keep up 24/7.
|
Jul 03, 2008, 07:57 PM // 19:57 | #6 |
Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
|
K. Ty.
............... |
All times are GMT. The time now is 05:51 PM // 17:51.
|